We are looking for a proactive and product-driven Game Designer / Product Owner who can take ownership of mini-game concepts from idea to release. This role combines creative game design with elements of product management: shaping the vision, defining priorities, coordinating production, analyzing performance, and ensuring the final game meets both player expectations and business goals. You won’t just “create a GDD and hand it off.” You will drive the product end-to-end — from early ideation to launch, iterations, and roadmap planning.
Requirements * 3+ years of experience as a Game Designer, Product Owner, Producer, or similar hybrid role * Strong understanding of game loops, pacing, balance, and player psychology * Experience writing clear, structured documentation (GDDs, feature specs, user flows, roadmaps) * Ability to collaborate across disciplines and guide a team through the full game-creation process * Experience with Figma, prototyping tools, or basic Unity mock-ups * Understanding of analytics, metrics, and A/B testing * Ability to think both creatively and strategically, making data-backed decisions
Strong communication, ownership mindset, and leadership qualities
Responsibilities Game Design * Create concepts and documentation for mini-games: core loops, mechanics, features, bonus rounds, and monetization logic * Develop simple, engaging, and fast-paced gameplay tailored for real-money gaming * Produce wireframes, mock-ups, and UX flows for in-game scenarios * Balance gameplay based on analytics, A/B testing, and player behavior * Research market trends, competitor games, and iGaming innovations to propose new concepts
Product Ownership / Production * Own the product vision and ensure games meet business KPIs (retention, CTR, session time, conversion) * Build and manage the mini-game roadmap, define priorities, and ensure timely delivery * Collaborate closely with artists, developers, QA, and PM throughout the production cycle * Align gameplay ideas with business requirements, market regulations, and technical limitations * Analyze performance post-release, define improvements, and push iterative updates * Act as the main point of contact for the mini-game direction within the team
Nice to Have * Background in mini-games or gambling products * Knowledge of math models (RTP, volatility, probability curves) * Experience prototyping gameplay in Unity * Familiarity with UX/UI for mobile and real-money gaming * Understanding of compliance and regulatory aspects in iGaming
We Offer * Remote and flexible collaboration format * The opportunity to fully own the product direction for multiple mini-games * High production autonomy with a team that supports fast decision-making * The ability to influence the game portfolio and shape new product lines * Friendly, open-minded team culture * Long-term cooperation.