We are looking for a technical artist who will make a major contribution to creating the liveliest video game environments ever seen. RESPONSIBILITIES * Never use the word “impossible”. * Push boundaries of modern platforms and optimize features effectively. * Be aware of global trends, learn relevant research papers, develop new ideas. * Code specialized shaders. * Create procedural content creation tools. * Implement work automation methods by scripting or using special tools. * Enable good communication between the art team and programmers, providing guidelines, best practices and documentation for workflows * Provide technical support to the artistic team for the tools and the engine
REQUIREMENTS * Technical mind, developed logic, thinking “outside of the box”. * Understanding memory and performance limitations of real-time rendering. * Extensive knowledge of Unreal and/or a comparable AAA game engine * Houdini experience and other procedural creation skills. * Max/Maya scripting knowledge. * 4+ years of experience in AAA console or PC games development. Shipped games or a strong portfolio are a must. * Self-motivated and proactive. Doing R&D means digging your own path ignoring doubts.
Preferences * Scripting skills e.g. Python, C++, etc. * Experience creating physical, fluid, and gas simulations.