Digis is a European IT company with 200+ specialists delivering complex SaaS products, enterprise solutions, and AI-powered platforms worldwide. We ensure transparency, stability, and professional growth opportunities for all our team members.
About the Project:
A leader in creating and managing large-scale, immersive art and cultural exhibitions worldwide. The developer will create and evolve interactive components inside these exhibitions, such as: touchscreen kiosks, interactive games, mobile experiences, AR experiences, VR-adjacent interactives, camera/sensor-based installations, RFID/NFC solutions, backend services, and administration tools. These are not SaaS products. The interactive systems are generally custom-built for a specific exhibition and travel together with that exhibition.
Responsibilities: * Build interactive touchscreen, kiosk, and visitor-facing experiences. * Develop camera-, sensor-, RFID/NFC-, QR-, mobile-, and AR-based interactive systems. * Build backend APIs, databases, dashboards, and admin tools supporting installations. * Prototype new interaction technologies and turn successful concepts into production-ready products. * Deploy and troubleshoot interactive systems at exhibition locations worldwide. * Maintain and adapt installations as exhibitions move between locations. * Define technical architecture and development standards.
Requirements: * 5+ years of commercial experience with C# and Unity. * Solid hands-on backend development experience with any technology stack. * Commercial experience building interactive systems, kiosks, or other visitor-facing applications. * Comfortable working across software, hardware/devices, and physical deployments. * Ability to travel internationally when required, approximately 1–2 times per quarter. * English: Upper-Intermediate or higher.
Advantages: * Work on internationally known immersive exhibitions across Europe, North America, and Asia. * Build visitor-facing systems used by large audiences. * Work at the intersection of software, physical installations, entertainment, and creative technology. * High technical ownership with direct influence on architecture and engineering standards. * Help build and shape the internal interactive development function. * Mentor developers and strengthen in-house technical capabilities. * International travel opportunities. * Work on unusual, highly interactive projects beyond standard SaaS or product development.
What We Offer: * 20 paid vacation days per year * 5 paid sick leaves per year (no medical documents required) * Personalized development plan with training compensation * English courses compensation * Work equipment if needed (PC/laptop/monitor) * Flat and transparent internal communication * Opportunity to switch between projects and technologies within Digis