We are looking for a highly skilled Rendering / Compute Engineer to join our team and work on performance-critical systems. This role focuses on low-level rendering, GPU compute, and optimization of complex graphical and simulation pipelines.
You will collaborate closely with engineering and technical teams to design and implement high-performance solutions using modern GPU technologies. Superpowers you have: * Strong experience in C++ and low-level systems programming * Proven experience with HLSL (compute shaders) * Solid understanding of GPU architecture and parallel computing * Experience with performance profiling and optimization tools * Strong knowledge of algorithms, data structures, and multithreading * Experience working with real-time rendering systems
You’re a rockstar if you have: * Experience with CUDA or OpenCL * Experience with DirectX 12 and/or Vulkan * Background in game engines or real-time graphics * Experience with physics simulations or high-performance systems * Familiarity with Unreal Engine or custom engines * Knowledge of linear algebra and advanced mathematics
Becoming part of Room 8 Group, you will: * Develop and optimize rendering pipelines and GPU-based systems * Implement compute shaders and GPU algorithms using HLSL * Optimize performance for real-time applications (CPU/GPU, memory, latency) * Collaborate with engine and graphics teams on architecture and system design * Debug and profile rendering and compute workloads * Improve scalability and efficiency of existing systems
Join the team of inspiring game dev professionals, and get even more: * Competitive financial reward (yes, we are fair enough); * Challenges to raise your XPs score working on the projects of the top global game dev publishers; * Private medical care, paid time off; * A culture of diversity and inclusion to unite the most outstanding talents; * Community of people who understand and share your passion for games.
Together we will bring games to the next level. Exactly with you.