We’re a product powerhouse building a full-stack ecosystem for iGaming businesses. 40M+ players. 250 brilliant minds. One bet: our technology is so rock-solid that we stake our own business on it.
From our hubs in Ukraine, Georgia, the UK, and the Philippines, we blend real-world experience, a battle-tested Tech Radar, all within an open-door culture.
We invite the Senior Game Designer to join the VeliPlay team.
VeliPlay is our homegrown game studio — where crash, instant, and real-time mechanics meet bold ideas and sharp execution. Backed by the full power of the VeliTech ecosystem, we built games for today’s players — and tomorrow’s hits.
Here, dev meets design, sound meets strategy, and every sprint is driven by one goal: crafting gameplay that feels alive.
In this role, you will: * Own the full game design lifecycle: concept → documentation → prototype/MVP → release → iteration * Design and improve crash & instant games mechanics, features, UX flows and progression systems * Create and maintain clear design documentation: GDDs, specs, wireframes, flows, and translate them into actionable user stories for the development team * Create tracking specs (what to log, event properties, funnels) * Collaborate with game mathematicians on RTP/volatility/risk/ feature math * Work with UI/UX and art teams on game visuals, animations, feedback loops, and readability * Ensure games meet iGaming compliance/fairness, platform requirements and usability standards * Define and interpret KPIs: retention, engagement, conversion, feature performance * Drive A/B testing experiments and feature improvements based on analytics * Market awareness: continuously monitor iGaming instant/crash trends and competitor mechanics; translate insights into actionable design proposals
Skills and experience you will need: * 3+ years of experience as a Game Designer in iGaming (instant/crash games) * Strong knowledge of Crash / Plinko / Mines / Dice / Limbo mechanics & player behaviour * Experience working with game economy / RTP / volatility, understanding of probability-driven systems * Solid skill in feature design + UI/UX thinking (player-centric approach) * Experience with hypothesis-driven design: proposing, justifying, and validating ideas with data, prototypes and market trends * Ability to write clear documentation and communicate across teams * Data-driven mindset: comfortable working with analytics dashboards, funnels,a nd KPIs * Portfolio showing shipped games/features * Advanced English (B2+)
Would be a plus: * Experience designing games for multiple markets/operators * Experience with live-ops mechanics: events, missions, seasonal features * Familiarity with tools like Figma, Miro, Jira/Confluence * Knowledge of the competitor landscape in iGaming instant games
HIRING PROCESS: Intro Call with TA Specialist → Test Task → Hard skills interview → Final interview → Offer
We offer: * Level up daily. Real mentorship, a clear career path, and support to lead your product. * Battle-tested tech stack. Work with what we bet on: microservices, serverless, SRE strength. * Health comes first. Health support options vary based on your location. * Work your way. Remote, Kyiv, Tbilisi, Manila, London — or mix it up. * Time off that matters. Paid vacation, public holidays — to recharge your way. * Build your brand. Share your story, grow your voice — inside and out. * Culture with a pulse. Team offsites, community events, and the energy of people who care.