RESPONSIBILITIES Create photo-realistic indoor and outdoor levels in game engine. Lights setup, instancing, placing particles, etc.
Work in-between game design and 3D Art teams. REQUIREMENTS * Have experience with game engines like Unreal, Cryengine, etc. * Good understanding of light, composition, color-coding. * Intermediate experience with any 3D modeling package. * Understanding modular design. * Understanding resource balancing and experience in optimizing scenes. * Fluent in English.
Preferences * Artistic/architectural/engineering education or background. * Versatility in used tools and performed tasks. * Scripting experience with Unity and/or blueprint experience in Unreal. * Understanding of both modern and legacy real-time rendering tech and lighting principles. * Knowledge of additional software is a plus (ZBrush, XNormal, World Machine, Speedtree, Houdini, etc.). * Hardcore FPS gamer.