We’re looking for a highly skilled Technical Artist to shape our game and help establish and sustain a pipeline for maintaining and creating mobile Graphical Assets. As a tech artist in Sciplay you will work along with artists and programmers to develop and integrate assets into the mobile game. You will work from within the Unity Editor and be responsible for profiling the game & identifying problematic areas in order to create solutions for various platforms.
Key Responsibilities * Integrating assets into the game engine and building performant in-game assets. * Work with Studio Directors, Art Director, and Lead Programmers to ensure product quality. * A problem solver * Perform critical artistic and process decisions to produce the best quality product * Provide detailed information on the game status and builds. * Profile app performance and render issues using given tools to identify problem areas and draw call issues * Create and modify existing tools, scripts, or assets. for mobile
Requirements * At least 1 year of professional experience in Unity Engine * Intermediate English * At least 1 years of experience in a 2D package, preferably Photoshop, and sprite atlas management. * Experience in developing the mobile platform
Will be an advantage * Experience in creating and optimizing particle system and animations * Basic knowledge of scripting (C#) * Basic knowledge of Shaders * Previous experience working in the gaming industry
We offer * Social package: paid vacation and sick leaves; * Insurance coverage; * Conferences compensation; * Recommendation bonuses; * Regular team buildings and other events; * Friendly environment.