Описание: |
[HIRING] Realistic Character Artist (Unreal Engine — Games & Cinematics)
Location: Remote
Type: Project-based (with potential for long-term contract)
Level: Mid—Senior
About Us:
HiMASTERS is a 3D outsourcing studio led by senior artists with decades of experience on top-tier projects and franchises including Metro Exodus, Halo, Battlefield, Microsoft Flight Simulator, War Thunder, World of Tanks, and many more. We deliver top-quality assets for both games and cinematics — stylized or realistic, always production-ready.
About the Role
We’re looking for a Character Artist who specializes in realistic and hyperrealistic human characters for Unreal Engine projects — both in game development and cinematic production. You’ll work closely with a senior team to deliver hero-quality characters with precise anatomy, clean topology, and engine-ready output.
This is a hands-on, production-focused role for someone with deep knowledge of the character pipeline — from sculpting and simulation to texturing and final engine integration.
Responsibilities
• Create high-quality realistic characters for Unreal Engine (≈70%) and Unity (≈30%)
• Work with scanned heads/bodies, MetaHuman bases (create it in Meta human), and Character Creator 4
• Sculpt custom elements in ZBrush, including clothing refinement
• Design and simulate clothing using Marvelous Designer or any similar tools (wrinkle, drape, fit accuracy)
• Produce photorealistic PBR textures compatible with Unreal & Unity
• Optimize models for real-time usage: clean topology, proper UVs, and texture baking
• Collaborate with riggers, animators, and tech artists to ensure engine integration
• Deliver character assets ready for cinematic sequences and gameplay
• Create facial expression systems and blendshapes
Ideal Candidate Profile
• Expert in anatomy, with a sharp eye for form and proportion
• Strong ability to balance custom creation vs. asset adaptation
• Comfortable optimizing pipeline per task — from scratch or scan-based
• Maintains high attention to detail, from silhouettes to wrinkles
• Loves working on games and understands how characters serve gameplay
• Works efficiently under deadlines and thrives in a collaborative environment
Nice to Have
• Experience with rigging and skinning (even basic)
• Ability to model and texture creatures or semi-realistic characters
• Experience working with MetaHuman, Character Creator 4, or iClone
• Familiarity with Unreal’s Groom or Unity hair tools
• Understanding of facial expression systems and blendshape pipelines
Tools & Technologies
• ZBrush
• Marvelous Designer
• CC4 / MetaHuman / iClone
• Substance Painter / Designer
• Unreal Engine 5 / Unity
• Blender / Maya
• Photoshop, Marmoset (optional)
What We Offer
• Work on high-end characters for game and cinematic productions
• Fully remote collaboration with a skilled and supportive team
• Project-based contract with the potential to grow into a long-term role
• Opportunity to work across styles: realism, stylized realism, and creatures
• Real impact on projects delivered in Unreal and Unity pipelines
How to Apply
Send your CV and Portfolio
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